Map Presentation

Northern Isles is an water/hybrid map that features both land and water action. 
Each match can play out differently, as players may prioritize water or land based on situational factors. Starting with a transport ship allow many type of plays.

A solid build order is essential, making this a great map to practice the early game and improve your multitasking skills.

Check the hybrid maps guide for more informations.


General Tips

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    • Practice your Dark Age efficiency and stick to a solid build order.

    • Avoid getting housed early, your production will be high.

    • Don’t over invest into fishing ships, they are very exposed
    • Never idle your Town Center.

    • Prioritize a well-placed lumber camp, wood is your most important resource.

    • Wall to the Town center to have atleast a safe woodline
    • Place your docks in the back in the dark age/feudal age
    • Use the transport to find the opponent dock position and send units over, keep it available close to your base after you found the enemy dock !
    • Scout your opponent base with your scout after you got all your starting res
    • Don’t hesitate to build a defensive tower in Feudal Age, dying with 200 stone in the bank is a waste!

    • Once you click the Feudal Age, reduce the number of villagers on food. Prioritize wood instead, so you can make more buildings.

    • Always make one hulk ship no matter what to protect your fish or attack the opponent’s fish.
    • Always spend your wood

    • Remember to garrison your fishing ships if you get attacked
    • Make more boats to fight in the feudal age no matter what your strategy is. 
    • Galleys counter hulks, Hulks counters fires and fires counter Galleys ! 
    • Best water composition = Galleys + Hulks
    • Add 2 town centers on each side of your island once in the castle age to cover your whole base
    • In the castle age try to control the water and the middle island with towers/castles

Recommended Build Orders

Check this video to improve your water build orders 

For begginers I recommend: 

  • Fast Castle knights + siege (transport the villager with your scout once you clicked feudal age)

For mid elos I recommend: 

  • Archer rush (hybrid version) (transport the archers from your base)
  • man at arms (land oriented) 
  • man at arms (water oriented)

For Higher levels I recommend: 

  • Forward range + some boats
  • Fast feudal water fight into adapt on land (counter units)

For some fun and a challenging build order: 

  • Forward with men at arms, tower and some boats to fight water.