Islands is a water map that features a lot of water units. Build orders are key to control the game early on.
This guide will give you all the important advices to make your game more simple as this map is very complicated you will have good success if you follow the advices.
General Tips
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Practice your Dark Age efficiency and stick to a solid build order.
Avoid getting housed early, your production will be high.
Make your first dock in the back in order to have safe fishing ships early on
Use your houses and buildings to wall, your opponent can transport units to your base.
Never idle your Town Center.
Prioritize a well-placed lumber camp, wood is your most important resource.
Once you click the Feudal Age, reduce the number of villagers on food. Prioritize wood instead, so you can make more fishing ships and docks and other buildings.
If you don’t know which boat opponent is going for, make hulks.
Always spend your wood
Transport a villager and your scout to the opponent base on the way to the castle age so you can make a siege workshop/monastery to raid his base and get some villagers kills while fighting on water.
Control the middle with towers later on, they are very strong vs boats.
Pick up relics and consider stealing some from your opponent with a transport, it can win you the game long term.
Mid castle age take stone and castle drop your opponent base if he has no army
If you lose water you can make a castle next to the water so you have safe re dock spots.
Siege boats are also good vs units, use them to win the long range fights.
Demos are a great tool in big fights.
Recommended Build Orders for any level:
Click here to understand the early game build orders for fishing ships and adapt it to your strategy.
Fast castle Hulks (forging on the way to the castle age)
Fast castle light cavs landing + hulks (they benefit from the same attack upgrade)
Fast feudal galleys into hulks
Fast feudal landing (transport right after clicking up and range in the opponent base)