Written Build order:
Dark Age
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Use the 1st and 2nd villagers to build a Town Center on wood.
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Use the 3rd villager to build a dock near a shore fish, then build a house and start collecting the shore fish.
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Send your 4th and onward villagers to wood until you can produce your 1st fishing ship and build another house.
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Once your 1st fishing ship is queued, start sending villagers to food under the Town Center (sheep, shore fish, or stragglers).
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Avoid banking too much food aim to barely continuously produce villagers.
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As your food income grows, transfer some food villagers to wood to maintain fishing ship production.
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Once you’re able to sustain villager and fishing ship production simultaneously, you’re on the right track.
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Keep making villagers and fishing ships until you have 4 fishing ships.
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Then, build a mining camp on gold and move all wood villagers to food to prioritize Feudal Age timing.
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Click up to Feudal Age once you have 500 food.
Feudal Age Transition
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Switch all your food villagers to wood.
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Build a 2nd dock and queue 1 extra fishing ship.
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Build a lumber camp.
Feudal Age
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Start producing galleys (or fire ships if appropriate) from both docks.
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Research the 1st wood upgrade (Double-Bit Axe).
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Send 3 extra villagers to gold.
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Use your navy to kill enemy fishing ships.
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Build a mill on nearby deer, a market, and a blacksmith.
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Transition most of your wood villagers to food to prepare for Castle Age.
Castle Age Transition
Choose your strategy and adjust your economy accordingly:
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For a castle drop, send around 10th–11th villagers to stone and balance the rest of your economy to support unique unit production.
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For a water-focused play with fire ships, focus on wood and gold and continue boat production.
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For knights or cav archers, build the appropriate military building and balance your eco for army production.