Written Build order:

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Build order:


Dark age:

  • Build a TC on wood with 2 villagers, and place a dock near a shore fish with the 3rd villager. Have the dock villager construct a house and then gather from the shore fish.

  • Send your 4th and subsequent villagers to wood until you can afford a fishing ship and another house.

  • Then, shift your villagers to food under the TC.

  • Ensure you don’t float extra food while maintaining constant villager production by gradually moving food villagers to wood to support ongoing fishing ship production.

  • Eventually, you should be able to produce both villagers and fishing ships without interruption. At that point, start adding more villagers to food to work toward advancing to Feudal Age.

  • Build a mill on berries + deer, or deer + shore fish, with 3 villagers.

  • Continue producing villagers and fishing ships until around the 11th minute, then click up to Feudal Age.


Feudal age transition:

  • When you reach Feudal Age, you’ll need 800 food, 200 gold, and 325 wood for the market and blacksmith, so balance your economy accordingly. Don’t forget to build a mill if you haven’t already!


Feudal age:

  • Make 2 additional villagers, build a market and a blacksmith, and then advance to Castle Age as soon as possible.


Castle age transition:

  • For Knights/Cav archers make the appropriate building and balance your eco to produce your army ! (Some vills on food for knights and more vills on wood for Cav Archers)
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  • Get wood upgrade. 

Castle age:

  • Produce your unit and start adding Town Centers to boom