The Concept:

Reach Feudal Age with a weak economy but disrupt the opponent by building towers to deny their resources. Ideal for aggressive civilizations with tower bonuses.

Execution:

  • Dark Age:

    • 6 villagers on food
    • 2 villagers on wood
    • Build a mill on berries once you have 100 wood
    • All remaining villagers to food until you have 18 villagers
    • Research Loom and advance to Feudal Age
  • Feudal Transition:

    • 4 villagers on wood (with 2 lumber camps)
    • 2 villagers on berries
    • 5 villagers forward to the opponent’s base
    • 4 villagers on stone
    • Rest on food under the TC and straggler trees
  • Feudal Age:

    • Build your first tower at a resource the opponent is collecting
    • Upgrade wood technology
    • Build additional towers to encircle and deny resources
    • Continue building farms and adding villagers to wood
    • Transition to gold once you have 400 food
    • Make a blacksmith and market