The Concept:
Reach Feudal Age with a weak economy but disrupt the opponent by building towers to deny their resources. Ideal for aggressive civilizations with tower bonuses.
Execution:
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Dark Age:
- 6 villagers on food
- 2 villagers on wood
- Build a mill on berries once you have 100 wood
- All remaining villagers to food until you have 18 villagers
- Research Loom and advance to Feudal Age
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Feudal Transition:
- 4 villagers on wood (with 2 lumber camps)
- 2 villagers on berries
- 5 villagers forward to the opponent’s base
- 4 villagers on stone
- Rest on food under the TC and straggler trees
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Feudal Age:
- Build your first tower at a resource the opponent is collecting
- Upgrade wood technology
- Build additional towers to encircle and deny resources
- Continue building farms and adding villagers to wood
- Transition to gold once you have 400 food
- Make a blacksmith and market