Migration is a water-hybrid map that features both land and water action. Each match can play out differently, as players may prioritize water or land based on situational factors.
A solid build order is essential, making this a great map to practice the early game efficiency and economy understanding.
Check the hybrid maps guide for more informations.
General Tips
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Practice your Dark Age efficiency and stick to a solid build order.
Avoid getting housed early, your production will be high.
Make a lot of fishing ships, opponent is far away so they will be safe long !
Never idle your Town Center.
Prioritize a well-placed lumber camp, wood is your most important resource.
Once you click the Feudal Age, reduce the number of villagers on food. Prioritize wood instead, so you can make more fishing ships and dock and other buildings.
If you don’t know which boat opponent is going for, make hulks.
Always spend your wood
Transport villagers and your scout to the middle on the way to the castle age to the bigger part of the middle island
Control the middle with Town centers
Pick up relics ASAP
Mid castle age take stone on your starting island to drop a agressive or defensive castle in the middle
Recommended Build Orders for any level:
Click here to understand the early game build orders for fishing ships and adapt it to your strategy.
Fast castle Hulks (forging on the way to the castle age)